Illustration & Concept art
From a combination of professional work as well as some personal passion pieces of my own, I have had many opportunities to create a variety of projects both illustration and concept art oriented. I hope you will enjoy viewing the examples of my artworks as much as I enjoyed working on them. Please take a moment to check out my portfolio and learn more about me and the dedication with which I create.
ABOUT ME
As a driven young artist in the video game industry, I am constantly striving to improve, experiment with new techniques, expand my skillset and find new opportunities to grow. Currently one of the 25 students chosen for the highly competitive Concept Art Programme at New3dge Concept Art School in Paris, I have experience in creating illustrations, characters and environments as well as in working with them in 3D softwares. My biggest passion is combining all of my interdisciplinary skills into bringing engaging stories to life through highly detailed illustrations.
For the past three years I have been developing my own personal style, and I am able to offer a unique perspective to every project I work on. From a concept to the final product, you can trust me to deliver something special.
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RESUME
Experience & Expertise
September 2018 - Present
Freelance Illustrator
Self-employed
• Working with outsource managers and individual project clients to illustrate their concept or marketing subject. That includes pitching, iterating, and designing compositions that demonstrate a faithful representation of the subject, such as illustrations, album covers and concept designs.
• Working consistently to ensure the delivery of quality artworks that fulfill and exceed client expectations
• Improving my fundamental and specific artistic skills through multiple additional courses.
November 2022 - May 2023
Mentee
Axis Studios
• Maintained regular meetings with studio mentors from different artistic departments.
• Went through multiple feedback loops in order to deepen my knowledge of the concept art and illustration asset pipelines.
• Learned about cross-disciplinary and cross-team collaboration, including the creation of character concept art that is understandable and ready for 3D modelling.
June - July 2022
Intern
Caravan Studio
• Worked closely with an art director and other studio artists to create high quality illustrations for IPs such as Legends of Runeterra and Clash Royale.
• Went through feedback loops to ensure the illustrations were faithful to the in-game models and references provided by Riot Games and Supercell, the studio’s clients at that time.
• Consistently met deadlines and did multiple iterations with the help from the art director to ensure the illustrations matched the studio’s professional level and vision.
• Effectively communicated with the studio members and discussed the best ways to reach goals outlined in the briefs and to convey ideas through dynamic posing and lighting.Asked for additional advice on how to polish my skills further.r
May - July 2022
Intern
Mooncolony
• Participated in and supported the studio’s social media presence and community of artists, providing tips and feedback for beginner artists.
• Gained industry knowledge of the creation pipeline of illustration, concept art and animation: helped in designing Hearthstone skins for Activision Blizzard and for internal studio projects.
• Completed character, environment and props design tasks focused around evocative storytelling.
• Problem solved to create character iterations that were cohesive with the worldbuilding and the other artists’ work.
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September - October 2020
Freelance Concept Artist and Illustrator
Cube Factory of Ideas
• Conceptualized and illustrated a forest monster for one of the playable campaigns, taking into account company standards, player expectations and game mechanics.
• Pitched compositional sketches for a promotional illustration.
• Brainstormed with the art management to create a high-quality image adhering to the world building of the game.
• Participated in establishing the visuals for Lumeria: War of the Gods board game.
• Developed strong working knowledge of card games design and printing standards.
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September 2017 - February 2018
Freelance Editorial Ilustrator
The Emanuel Ringelblum Jewish Historical Instiute
• Created a series of educational traditional-media illustrations depicting Jewish religious rites. The illustrations were printed on flyers and placed in a newly built synagogue in the Museum.
• Maintained consistent art style for the images according to feedback provided by the art director.
• Maintained accurate specs, adhering to print and art specification standards.
• Consistently met schedules and deadlines for the project.